Rig Move 3D

Semi-submersible rig move · presentation simulator
starting…
—DP
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Draft 18.0 m
Selected none
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Hs 3.0 m
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Winch skidding
Move
© captainwojtek.com
Select
Tap a ship (or a chip at the top) to select it — it gets a halo and the camera follows it. Tap equipment on the selected ship, or pick it from the Equipment list on the left — a ring marks it and its control pad appears. Tap the sea to drop the equipment.
Drive
Each vessel is on DP (holds position and heading) or JOYSTICK — tap the button above the joystick to switch. On joystick, drag the dot for ahead/astern/sideways and drag the arc for yaw; the setpoint holds when you let go, even after you select another ship. Double-tap the centre to zero it. ■ STOP zeroes it too.
Equipment
Hold the pad buttons to run a winch, crane or gangway. Cranes and the gangway can also be dragged: the cyan ball at the boom tip slews and luffs; the amber ball on the hook hoists; on the gangway the cyan tip ball slews and telescopes, the amber mid ball luffs. Winches also have a speed slider that keeps running where you leave it, and the Flotel winches an AUTO tension button that stays on. When something can be done — hook on, land a wire, release it, connect or disconnect the tow bridle, work a pre-laid spread leg (deploy fibre / SSB, lasso buoy, recover chain, connect, lower…) — a green button appears at the bottom; scripted steps show a progress bar there.
View
One finger / left-drag orbit · two fingers / right-drag pan (lets go of the ship — ◎ follow brings it back) · pinch / wheel zoom. ✥ move lets you drag the selected model somewhere else and turn it.
Keyboard (optional)
F1–F5 vessels · W/S A/D Q/E thrust (joystick mode) · Space all-stop · 1–9, 0 winches · < > cranes · V gangway · Esc release · arrows, LShift/LCtrl drive the device · Enter action · T/O draft · -/= sea · [ ] time · U subsea · C follow · H clean view · F full screen · Home menu · Tab this sheet